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    Thomas Kidd
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Bio:
Although a scatterbrain as a child, Tom Kidd was a magic copying machine. Once he looked at something he could draw it accurately, but he was quick to notice that machines could do just as good a job as he could. Even though he had offers to do portraits, he set about making things up to draw instead - no camera could do that, and making things up was more fun anyway. Later with role models like Chesley Bonestell and Norman Rockwell to guide him he worked towards his goal of being a fantasy illustrator. This led to a scholarship to Syracuse University, but he dropped out after two years, and eventually moved to New York City. His simple plan: sink or swim. After some gasping and flailing in the muck of the big city he got the hang of it and begin treading water.

He has since worked for a number of publishers: William Morrow, Random House, Warner Books, Doubleday, Marvel Comics, St. Martins Press, and Tor Books. He has illustrated two books: "The Three Musketeers" and "War of the Worlds," and there is a book of his art, "The Tom Kidd Sketchbook." There are even trading cards and a screen saver based on his paintings.

His publishing work has won him five Chesley Awards, an Anlab, and a Golden Pagoda, as well as garnering him four Hugo nominations.

Kidd has also done design work for film, theme parks, entertainment products, and figurines for such clients as Walt Disney Feature Animation, Rhythm and Hues, Franklin Mint, Danbury Mint, Buddy-L Toys, Mayfair Games, and Second Nature Software. His work has been displayed in a wide array of venues, including The Delaware Art Museum, The Society of Illustrators, The Canton Museum of Art, and The NASA Future Art Expedition.

He currently resides in New Milford, Connecticut where he is working hard on a book he's made up all by himself, called Gnemo: Airships, Adventure, Exploration. This is what makes him happy.

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